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AI Insights · Timothy · January 2022

Top 5 Cannabis Games in Europe Q4 2021 Performance

Explore the performance of the top 5 cannabis games on a unified platform in Europe during Q4 2021, with data from Sensor Tower.

Top 5 Cannabis Games in Europe Q4 2021 Performance

In the fourth quarter of 2021, the top 5 cannabis-themed games showed varied performance metrics on a unified platform in Europe. Below, we break down the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.

Bud Farm: Idle Tycoon Game from LDRLY saw its weekly revenue fluctuate, peaking at approximately $37K in late November and $38K in late December. Downloads experienced a significant decline from 12.6K in late October to around 4.8K by the end of December. Active users also saw a decrease from 24.2K in late October to 16.4K by the end of the quarter.

Hempire - Weed Growing Game by LBC Studios Inc. experienced a stable weekly revenue, ranging between $16K and $22K, ending the quarter at around $22K. Downloads showed a notable spike in mid-November, reaching 24.7K, before stabilizing around 18.6K by the end of December. Active users fluctuated but ended the quarter with nearly 45.4K users.

Weed Inc: Idle Tycoon from Metamoki Inc. demonstrated strong performance in weekly downloads, starting at 33.6K and peaking at 43.1K in early November, before tapering off to around 24.5K by the end of December. Revenue remained fairly consistent, ranging between $16K and $21K. Active users saw a decline from 115K in early October to about 84.7K by the end of December.

Cheech and Chong Bud Farm, another title from LDRLY, had a more modest performance with weekly revenue peaking at $16.9K in late October and around $14K by the end of December. Downloads dropped significantly from 4.5K in late September to just 349 by the end of December. Active users also decreased from 9.2K to 3.8K over the same period.

Weed Firm 2: Back To College by Ludum LLC exhibited stable weekly revenue, hovering around $4K to $5K throughout the quarter. Downloads remained steady, averaging around 3.5K per week. Active users showed a gradual decline from 15.6K in late September to about 11.4K by the end of December.

For more detailed insights and data on the performance of these cannabis-themed games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022